Printable classroom resources

arqiv✳

Classroom resources · printable

Print it. Play it. Think with it.

Hands-on, mostly unplugged resources that teach how AI really works and how to think alongside it. Games, labs, task cards, posters, bell ringers and full units for grades K–12. Every kit is ready to print, with answer keys, teacher notes or rubrics where they’re needed.

Early access

Everything is free while we build the collection.

Download, print and teach. In return, tell us what worked and what didn’t. Your feedback shapes every new kit.

Grade
Type
Cover of Next Word: The Transformer Game
GameGrades K–1230–50 min15 pagesNo devices

Next Word: The Transformer Game

Students act as a language model: guess the next word, tally the class and compute probabilities. They learn how ChatGPT-style AI writes, why context matters (attention), and why “most likely” isn’t “true.”

What’s inside

  • Teacher guide with scripts for 5 rounds
  • 48 sentence-stem cards in 4 grade bands
  • Context-switch cards (attention)
  • Class tally & probability board
  • Temperature die chart
  • Prediction log, exit tickets, answer notes
Free during early accessDownload PDF ↓Use it online →
Cover of Train the Machine
Unplugged labGrades 3–1045–55 min10 pagesNo devices

Train the Machine

Teams become a machine-learning model. They learn a rule from labeled creature cards, fail a test, and discover the real lesson: AI is only as good as its data. They also learn how people, kids included, make AI better.

What’s inside

  • Teacher guide with scripts
  • 33 creature cards (training sets A & B, test set)
  • Student model notebook
  • Real-world reading: shortcuts & bias
  • “How kids make AI better”
  • Answer key, standards & sources
Free during early accessDownload PDF ↓Use it online →
Cover of Spot the Hallucination
Task cardsGrades 6–1230–45 min12 pagesDevices optional

Spot the Hallucination

24 task cards with answers an AI might give. Some are true and some are confident fabrications: myths, fake sources, mixed-up details. Students sort them, name the error type, and practice the SIFT fact-check routine.

What’s inside

  • Teacher guide & 4 ways to play
  • 24 task cards
  • 5 types of hallucination
  • SIFT reference & red flags
  • Recording sheets & exit tickets
  • Full answer key with explanations
Cover of 30 Think-First Bell Ringers
Bell ringersGrades 5–125 min a day21 pagesNo devices

30 Think-First Bell Ringers

Six weeks of daily warm-ups that build thinking AI can’t replace. Monday: thought experiment. Tuesday: logic puzzle. Wednesday: would AI know? Thursday: estimate it. Friday: human, machine or ethics?

What’s inside

  • 30 prompts, 2 per page (project or print)
  • Daily themes for each weekday
  • Weekly response sheet
  • Teacher notes & answers
Free during early accessDownload PDF ↓
Cover of Think-First Classroom Posters
PostersGrades 4–12Display9 pagesPrinter-friendly

Think-First Classroom Posters

Seven posters that make your classroom AI routine visible: the 5 P’s, AI use levels 0–4, “Before you ask AI,” how AI writes, check it with SIFT, how kids make AI better, and “AI is a tool. You are the thinker.”

What’s inside

  • 7 letter-size posters (enlarge to 11×17)
  • Black & white friendly
  • Matches every ARQIV lesson
Free during early accessDownload PDF ↓
Cover of The Think-First Unit (6 weeks)
Complete unitGrades 4–126 weeks47 pagesMostly screen-free

The Think-First Unit (6 weeks)

The full program in one designed, printable file: the Think-First method, six complete lessons with teacher scripts, student worksheets and process rubrics, plus the classroom AI agreement, AI receipt, family letter, student portfolio and certificate.

What’s inside

  • The Think-First method: 5 P’s, AI levels, assessment
  • 6 lesson plans with scripts & prep checklists
  • 6 student worksheets & 6 rubrics
  • Classroom AI agreement & AI receipt
  • Family letter, student portfolio & certificate
  • Adjustments for younger, older & no-device classes
Free during early accessDownload PDF ↓Use it online →

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In the workshop

What we’re building next

Want one of these sooner, or have an idea for your grade level? Tell us →

Coming soon · Grades 3–12

AI or Not? Photo sort

Real or AI-generated? Clue cards that teach students to slow down and check images.

Coming soon · Grades K–2

Robot Instructions

A K–2 unplugged game: give a “robot” classmate exact instructions and discover what an algorithm is.

Coming soon · Grades 7–12

Bias Detectives

Investigate how training data shapes what AI “sees,” with a case file for each team.

Coming soon · Grades 6–12

AI Career Cards

36 cards showing how AI is changing real jobs in health, farming, space and the trades.

Coming soon · Schools

Family AI Night kit

Slides, a handout and activities for a school evening on raising kids who think first.

Coming soon · Grades 6–12

Prompt Escape Room

Teams unlock clues by writing clearer and clearer briefs. Design thinking under time pressure.

For schools & districts

Site licenses, staff workshops & family nights

Each kit is licensed for one teacher’s classroom. For a whole school or district, or for a Think-First workshop with your staff, get in touch.

Put curiosity to work

Read it. Try it. Question it.

Explore new AI research, or take a paper-first investigation into your classroom.